Date : Jan. 15, 2015, 4 p.m. - Room :Amphi Garcia
Software Abstractions for Parallel Architectures
Joël FALCOU - LRI / Univ. Paris Sud / Orsay
Performing large, intensive or non-trivial computing on array like data structures is one of the most common task in scientific computing, video game development and other fields. This matter of fact is backed up by the large number of tools, languages and libraries to perform such tasks. If we restrict ourselves to C++ based solutions, more than a dozen such libraries exists from BLAS/LAPACK C++ binding to template meta-programming based Blitz++ or Eigen. If all of these libraries provide good performance or good abstraction, none of them seems to fit the need of so many different user types. Moreover, as parallel system complexity grows, the need to maintain all those components quickly become unwieldy. This thesis explores various software design techniques - like Generative Programming, Meta-programming and Generic Programming - and their application to the implementation of various parallel computing libraries in such a way that abstraction and expressiveness are maximized while efficiency overhead is minimized.